Marcel Wierckx is a sound and video artist who creates music and image for concert, film, theatre and dance. His fascination with technology started at an early age, having written his first computer program in assembly language when he was 12 years old. Shortly thereafter his obsession with music led him to study guitar and instrumental composition before turning to electronic music in the 1990's, studying with Zack Settel, Bruce Pennycook and Alcides Lanza at McGill University. Currently his field of interest is exploring modes of performing electronic music, including audiovisual systems, live coding, and developing frameworks for interaction.

Wierckx has worked with renowned ensembles and performers including Chunky Move, anoukvandijkdc, Dansgroep Amsterdam, Krisztina de Chatel, Monica Germino, Timuçin Sahin, Roderik de Man, Tony Roe, and Electra Ensemble. He recently created the music and sound design for Chunky Move's critically acclaimed dance productions 247 Days and ‘An Act of Now’, which was awarded the Age Critic's Award in 2012. His work is performed at major festivals and conferences around the world, including the International Computer Music Conference, the Live.Code.Festival, ISCM World Music Days, STRP Festival and the MFRU International Festival of Computer Arts. Wierckx is currently lecturer in Live Electronic Music at the Amsterdam Conservatory of Music, and Composition and Software Design at the Utrecht School of Music and Technology.

Ten years after his audiovisual composition Black Noise White Silence impacted itself on the retinas of countless fans of electronic music, Wierckx reworked the algorithms from that piece to create a new, live audiovisual performance in 4DSOUND: White Light Black Static. Integrating his code with 4DSOUND, this new work explores a next level of immersive experience by combining multi-screen projection, spatialization, and intense synchronicity into a live improved audiovisual performance.


'Exactly 10 years ago I came up with the idea of simultaneously visualizing and sonifying a recursive process using the fast fourier transform in real-time. That initial research led to the creation of my first fully immersive audiovisual composition: Black Noise White Silence. Since then I’ve been developing this idea further, refining the algorithms in order to process data at a higher resolution and speed, and updating my patches to take full advantage of new computer hardware as it becomes available. For White Light Black Static I’ve gone back to my core software routines from 2005 and rewritten them in the OpenGL shader language. I’ve also rewritten the audio synthesis engine so that it can be integrated seamlessly with 4DSOUND. Together this gives me extremely detailed control over the spatial positioning of both image and sound in real-time, allowing me to generate and manipulate complex audiovisual processes live.'


Photo credit: Mirjana Rukavina