Artist Residency Programme at the Spatial Sound Institute



Artist Residency Programme at the Spatial Sound Institute



4DSOUND invites artists, researchers and technical developers from a variety of disciplines to apply for the Artist Residency programme at the Spatial Sound Institute in Budapest, Hungary. We welcome international and local artists from a range of backgrounds interested in working with spatial sound: composers, musicians, sound designers, programmers, 3D visual designers, sound artists, architects, dramaturgists and choreographers.


The Artist Residency programme investigates how sound, space and listening inform our understanding of the human condition in a rapidly evolving, technologically-driven global culture. The programme seeks to engage projects that create interactions with an audience in nuanced or visceral ways through the use of sound in space. Applicable residencies can take a range of forms, from public presentations in concert or event setting, to more research-oriented investigations into specific processes and outputs, working with spatial sound interrelated with other relevant technologies.



What We Offer

The residency programme offers dedicated time working on the 4DSOUND system at our facility at Art Quarter Budapest. The facility includes a large-scale spatial sound studio, project space and accommodation for up to twenty artists.

Participants of the programme will be trained on how to work with the system through a series of workshops and one-on-one sessions with Paul Oomen - Head of Development at the Spatial Sound Institute - and other experienced users of the system. The residency is designed for artists to explore the system and its creative potential in individual sessions, while receiving ongoing technical support and regular scheduled guidance on creative development and evaluation.

The residency culminates in one, or several, public presentations of the newly developed work at the Spatial Sound Institute in Budapest. Participants are also expected to contribute to public talks and written publications about the work. The Spatial Sound Institute documents and archives the working process, learnings and the work itself, and offers dedicated communication about the work and the artist to a large network of international institutions, audiences and press.


Staying at the Spatial Sound Institute

The Institute forms part of the interdisciplinary arts complex AQB, a 6-story reclaimed warehouse overlooking the Danube in the beautiful wine-producing southern region of Budapest.

Residents work and live in the complex during their stay in comfortably furnished rooms. The rooms are ca. 25 m2 each and connected by shared living rooms, kitchen, shower and bathroom facilities. Daily catering is provided for the residents on site. Free wifi is available throughout the building, and participants of the programme can use the buildings and public spaces across the entire AQB complex.

Whilst staying at the Institute and AQB, residents will have the opportunity to meet and spend time with a diverse range of international artists from different backgrounds. Every month there are open workshops, talks and presentations at the facility. Residents can also enjoy regular dinners, gatherings, and trips into Budapest just 15 minutes away by train, along with tours of local wineries and sights.


Application guidelines

The Spatial Sound Institute welcomes applications by professionals from various disciplines that consider themselves dedicated creators and/or researchers of sound. No prior experience of music production or work with spatial sound environments is strictly necessary.

The programme offers broad possibilities for artists at any stage of their career – for established artists as well as for those at the beginning of their career, and also for students. Co-operation among artists of various origins, backgrounds and interests can be an important source of inspiration. Groups will be formed with compatibility of interests taken into consideration.

The programme prioritises projects that explore innovative and non-conventional forms of presentation, with the aim to stimulate new creative ways of expression and communication with spatial sound. Spatial composition, live electronic performance, sonic architecture, interactive installations, participative theatre or durational immersive processes are some of the forms that have come out of the work with past residents. The resulting work could also take the form of new developed software modules, interfaces, instruments, conceptual frameworks or a research publication.



Projects may run from a minimum of one month up to one year - or in some rare exceptions longer - depending on scope of the proposed project and available funding. The application is continuous.


Jury Selection Procedure

Applications for the Artist Residency programme at the Spatial Sound Institute are reviewed by the Curatorial Board, consisting of experts in various respective fields:


  • Dasha Rush, DJ, musician, label-owner of FullPanda Records (based in Berlin, Germany)

  • Joe Muggs, writer, journalist, chief-editor at BoilerRoom (based in London, United Kingdom)

  • Luis-Manuel Garcia, ethnomusicologist, writer, lecturer at University of Birmingham Music Department (based in Birmingham, United Kingdom)

  • Robert Lippok, artist, musician, co-founder of Institut für Raumexperimente (based in Berlin, Germany)

  • Marco Donnarumma, composer, performer, technologist, publicist, co-founder and CTO of XTH (based in Berlin, Germany)

  • Nico Boritch, creative director, co-founder of visual label Anti-VJ (based in Brussels, Belgium)


The call for applications is currently closed. Upcoming opportunities to apply for the programme will be announced Spring 2017.



Residency Funding and Scholarship

The residency programme is open for Spatial Sound Institute scholarship holders as well for scholarship holders of other institutions.

The scholarship includes the costs for the studio and technical facilities, travel, accommodation at AQB, on-site catering as well as the costs for professional assistance, communication and documentation.

  • Spatial Sound Institute scholarship holders                                                                   

In co-operation with sponsors, international foundations and cultural institutions, the Spatial Sound Institute offers a limited number of scholarships, covering all the costs of the residency.

There is currently no scholarships available from the Spatial Sound Institute.

Scholarships holders of the Spatial Sound Institute in 2016 have been: Eric Raynaud aka. Fraction, Adam Krasz, Soma Farkas, Bálint Laczkó, Mark Fell, Svetlana Maras.

In 2017 scholarships have been granted to: Fanni Fazakas aka. RUMEX, Gabor Pribék, Rona Geffen, Tom Slater & Jeremy Keenan, Hanno Leichtmann.

  • Scholarship holders of other institutions                                                                                     

Residents are responsible for their own financial support. The costs of the residency are paid by the artist, or by means of other individually obtained support. The Spatial Sound Institute can assist in mediating with art institutions, international foundations and other financial resources.

Artist residencies at the Spatial Sound Institute have been supported by such diverse institutions and organizations as Centre for Art and Media Karlruhe [DE], Danish Arts Foundation [DK], Showroom of Contemporary Sound [CR], Liszt Ferenc Music Academy [HU] , ArtShip Foundation [US], Creative Industries Fund [NL], Austrian Cultural Forum [AT], RedBull [NL], Institut Francais [FR], Kitchen Budapest [HU], Bavarian State Opera [DE], Arts Council England [UK], Central Saint Martins Univeristy [UK]. 


Contact us about the Programme

e-mail: info@4dsound.net




            I. Working with 4DSOUND

Artists who have successfully applied will develop work on the 4DSOUND system, a fully omnidirectional sound environment that enables artists to both produce and perform vivid and richly detailed sonic environments through a range of interfaces and control systems.

Read about our integrated output system and approach to interfaces and system control here. 


"If creative sound can come from the surrounding world rather than only from a focused, tightly defined source defined by individual authors, then I think our conceptions of art might change in fundamental ways.
Instead of assumptions where humans are essentially alone,  surrounded by inanimate void, I think the detailed and subtle space created by the 4DSOUND system implied a very different picture of the world. Voices and presences can be everywhere.
Far from ‘alone’, I found myself inside a renewed kind of present world, surrounded and in a very curious way released and fulfilled.“
Philip Beesley, Artist, Academic, Architect


Artists often come away from the process of developing and performing work on the 4DSOUND system with a refreshed perspective on the relationship between space and sound. Many state that it has helped to redefine their sense of the role space plays, not just in their work, but the also in their awareness on space and how we live within it.

Read more about the our philosophy in practice, Understanding Space through Sound, here.

Among our past residents have been electronic music pioneers such as Biosphere, Murcof and Frank Bretschneider, adventurous musicians from the world of techno and club culture such as Oscar Mulero, Stimming and Max Cooper, and media and performance artists such as Marco Donnarumma and Lisa Park. An overview of our active artist network can be found here.

Read a retrospective by Paul Oomen, founder of 4DSOUND and head of development at the Spatial Sound Institute, here - outlining some of the key collaborations with artists that have been formative to develop multiple artistic directions within the emerging medium of spatial sound.


II.     4DSOUND System Information



- 24 digital input channels (madi hdspe)

- 16 analog input channels (yamaha LS9)    

- 45.8 output channels in 5X3X3 configuration

- Frequency range: 16 Hz - 20 kHz at 0 db line-out

- Power: 45x100W per sat / 8x700W per sub

- Max sum random in Db /Spl: 104.6 db@1 m ( x no inputs - max output )

- Max sum in phase in Db/Spl: 113.9 db@1 m ( 1 input - max output )



- Full external control of the 4DSOUND processor in Ableton Live via a set of Max4Live devices

- Additional live control on the iPad via custom Lemur and Canvas patches    

- 24” touchscreen controller running LEMUR

- Custom 4DSOUND hardware controller Space Control 01

- Live-position tracking within the system via Ubisense sensors and tags

- Any additional software, devices and sensors can provide full control of the system via OSC


Performance CPU requirements:

- 8 or 16 GB RAM


- 2.2 Hz i7 processor

- MADI HDSPe drivers

- thunderbolt breakout from laptop

- Live 9.2 64-bit

- MaxForLive 6.1


NOTE: 4DSOUND provides a customized performance CPU that can be used to produce and perform on the system.


    III. The Institute and its surrounding



The Hungarian capital is in Central-Eastern Europe, at the middle section of River Danube. The country has been a member of the EU since 2004. The closest neighbouring capitals are Vienna (Austria) and Bratislava (Slovakia) – both about 220 km from Budapest. Budapest is an international city in the heart of Europe with 2 million inhabitants, and has been a cultural and political centre of the region for centuries. Based on its geographical position it is a gateway between East- and West-Europe, between the Balkans and the center of Europe.


Cultural background

Budapest has a rich cultural history and has always been a place inhabited with the spirit of invention and experimentation. Among many things, Budapest was the birthplace of some legendary figures of the influential architectural movement Bauhaus, as well as the place where Nikola Tesla invented the principle of rotating magnetic fields, which has has provided the world with the wonders of electricity. An active underground art scene existed here during the Communist era, and after the fall of the wall, a dynamic international art community has been steadily emerging up until today.



The Institute is located in the area of Budafok, an old wine-producing region in southern Budapest. The banks of the river Danube can be reached from the Complex within a 5-minute walk. There are several restaurants and fast food outlets by the riverside and in the neighbourhood, and there are low-price grocery stores in the area. One of Budapest's largest shopping malls with numerous shops, restaurants, petrol station etc. is about 2 km from AQB.


Art Quarter Budapest

A former brewery built in 1860 in the area of Budafok, it was revitalised ten years ago as an interdisciplinary art and research centre hosting studios and residencies to support artists in developing and showcasing their work. The large AQB properties near the river Danube provide a unique setting to the Artist Residency programme. They create an atmosphere in which artists can concentrate on their own work, while they can also integrate into Budapest’s lively contemporary art scene.


IV.     How to get to the Institute


Local traffic

AQB is some 8 kms from the city centre. Public transport system is comfortable and efficient, with a train station (Háros) within walking distance, that takes you to central station Budapest-Déli in 15 minutes. There are several bus lines (including night bus services) running very close to the venue. Cycling to and from the Institute is fast and comfortable on the bike routes. Free parking places are available at the central building, and AQB offers cars and bikes for residents to rent at favourable prices.


Budapest has an international airport with daily connections to a large number of destinations in Europe and overseas. It is also a destination of several low-cost airlines.


Hungary is well-connected by railway. There are fast connections, among others, to Vienna, Berlin, Prague and Munich, and to all the neighbouring countries.


The Hungarian motorway network provides comfortable connection to most of the neighbouring countries, including Austria, Slovenia, Slovakia and Romania.