4DSOUND and the Liszt Ferenc Academy of Music announce a call for submissions for the Artist Residency Programme at the Spatial Sound Institute in Budapest. The call is open for students and alumni of the Liszt Ferenc Academy of Music with relevant specialization in electronic music composition or applied media arts in musical practice.
4DSOUND is a laboratory and collective exploring spatial sound as a medium. Since 2007, it has developed an integrated hardware and software system that has significantly improved and expanded the possibilities to create, perform and experience sound spatially. 4DSOUND is an omnidirectional sound environment, where the listener can appreciate sound in a virtually unlimited spatial continuum. Sound can move infinitely distant or intimately close to the listener. In 2015, 4DSOUND founded the Spatial Sound Institute in Budapest, a permanent facility dedicated to the research and development of spatial sound.
The Liszt Ferenc Academy of Music in Budapest was founded in 1875 by Franz Liszt, the piano virtuoso, composer, conductor, teacher, author and philanthropist. Ever since its foundation, the Academy has been the most prestigious music university operating in Hungary. The Liszt Ferenc Academy does not strive to train students in large numbers but respects the individual needs of each talented student. All classical instruments, singing/opera, jazz and folk music, orchestral/choral conducting, music pedagogy and composition are offered as majors. Since 1995 electroacoustic and computer music has been taught as part of the Composition Programme. An important development in the history of the Academy was the establishment of the Electronic Music Media Programme in 2011. The programme allows students to study the history, technique and most important applications and programming languages of electroacoustic and computer music. Main research areas include sound synthesis, sound processing, interactive music and spatialisation.
Conditions of the Residency
Participants in the Artist Residency Programme will be granted with dedicated time working on the 4DSOUND system at the Spatial Sound Institute in Budapest, for the development of a new work that explores the potential of space in music in new and imaginative ways.
In preparation for the residency, participants receive a stipend to travel to Karlsruhe to attend concerts, presentations and talks on March 4th and March 5th 2016, in the context of the programme 4DSOUND: Points on the Curve at ZKM Globale to make themselves acquainted with the discourse around spatial sound and the 4DSOUND system specifically. They are then expected to follow an introductory 4-days course in spatial sound design and composition by Paul Oomen, Head of Development at the Spatial Sound Institute, from March 29th - Friday April 1st 2016.
During a total working period of ten weeks, from April 4th - June 10th 2016, participants will have access to working on the 4DSOUND system in weekly individual sessions, while receiving ongoing technical support and regular scheduled guidance on creative development and evaluation. The newly developed works are to be publicly presented during a concert expected June 11th at the Spatial Sound Institute in Budapest. Participants are also expected to contribute and partake in a conference programme prior to the concert.
The Spatial Sound Institute documents and archives the working process, learnings and the works created by the participants, and offers dedicated communication about the work and the artists to a large network of international institutions, audiences and press.
Eligible to apply are students and alumni from the Liszt Ferenc Academy of Music.
The deadline for submission is Sunday February 21st 2016 at 23:59 hours.
Selection of the applications will take place internally between 4DSOUND and Liszt Ferenc Academy of Music: Department of Composition and Electronic Music Media. The final announcement of the selected proposals will take place on February 25th, 2016.
Please send your application to firstname.lastname@example.org stating the subject '4DSOUND and Liszt Ferenc Academy Residency Application' and containing the following information:
- Overview of your project (up to 400 words and 6 images)
- Proposed approach to develop the work including:
- key areas to explore (if known at time of application)
- desired outcome
- technologies to be used and developed (if applicable)
- phasing for the development of the project
- Artist biography: background, portfolio and relevant experience of the participant
Andrea Szigetvari - Head of Electronic Music Media Programme
I. About the Spatial Sound Institute
The Institute forms part of the interdisciplinary arts complex AQB, a 6-story reclaimed warehouse overlooking the Danube in the southern region of Budapest. Art Quarter Budapest. A former brewery built in 1860 in the area of Budafok, it was revitalised ten years ago as an interdisciplinary art and research centre hosting studios and residencies to support artists in developing and showcasing their work. The large AQB properties near the river Danube provide a unique setting to the Artist Residency programme. They create an atmosphere in which artists can concentrate on their own work, while they can also integrate into Budapest’s lively contemporary art scene.
The Spatial Sound Institute offers broad possibilities for artists at any stage of their career – for established artists as well as for those at the beginning of their career, and also for students. Co-operation among artists of various origins, backgrounds and interests can be an important source of inspiration. Participants will have the opportunity to meet and spend time with a diverse range of international artists from different backgrounds. Every month there are open workshops, talks and presentations at the facility. Residents can also enjoy regular organized dinners and gatherings.
The Spatial Sound Institute hosts projects that explore innovative and non-conventional forms of presentation, with the aim to stimulate new creative ways of expression and communication with spatial sound. Spatial composition, live electronic performance, sonic architecture, interactive installations, participative theatre or durational immersive processes are some of the forms that have come out of the work with past residents. The resulting work could also take the form of new developed software modules, interfaces, instruments, conceptual frameworks or a research publication.
II. Working with 4DSOUND
Artists who have successfully applied will develop work on the 4DSOUND system, a fully omnidirectional sound environment that enables artists to both produce and perform vivid and richly detailed sonic environments through a range of interfaces and control systems.
"If creative sound can come from the surrounding world rather than only from a focused, tightly defined source defined by individual authors, then I think our conceptions of art might change in fundamental ways. Instead of assumptions where humans are essentially alone, surrounded by inanimate void, I think the detailed and subtle space created by the 4DSOUND system implied a very different picture of the world. Voices and presences can be everywhere. Far from ‘alone’, I found myself inside a renewed kind of present world, surrounded and in a very curious way released and fulfilled.“
Philip Beesley, Artist, Academic, Architect
Artists often come away from the process of developing and performing work on the 4DSOUND system with a refreshed perspective on the relationship between space and sound. Many state that it has helped to redefine their sense of the role space plays, not just in their work, but the also in their awareness on space and how we live within it.
Read more about the 4DSOUND's philosophy in practice, Understanding Space through Sound, here.
Among our past residents have been electronic music pioneers such as Biosphere, Murcof and Frank Bretschneider, adventurous musicians from the world of techno and club culture such as Oscar Mulero, Stimming and Max Cooper, and media and performance artists such as Marco Donnarumma and Lisa Park. An overview of 4DSOUND's active artist network can be found here.
Read a retrospective by Paul Oomen, founder of 4DSOUND and head of development at the Spatial Sound Institute, here - outlining some of the key collaborations with artists that have been formative to develop multiple artistic directions within the emerging medium of spatial sound.
III. 4DSOUND System Information
- 24 digital input channels (madi hdspe)
- 16 analog input channels (yamaha LS9)
- 45.8 output channels in 5X3X3 configuration
- frequency range: 16 Hz - 20 kHz at 0 db line-out
- power: 45x100W per sat / 8x700W per sub
- max sum random in Db /Spl: 104.6 db@1 m ( x no inputs - max output )
- max sum in phase in Db/Spl: 113.9 db@1 m ( 1 input - max output )
- full external control of the 4DSOUND processor in Ableton Live via a set of Max4Live devices
- additional live control on the iPad via custom Lemur and Canvas patches
- 24” touchscreen controller running LEMUR
- custom 4DSOUND hardware controller Space Control 01
- live-position tracking within the system via Ubisense sensors and tags
- any additional software, devices and sensors can provide full control of the system via OSC
Performance CPU requirements:
- 8 or 16 GB RAM
- 2.2 Hz i7 processor
- MADI HDSPe drivers
- thunderbolt breakout from laptop
- Live 9.2 64-bit
- MaxForLive 6.1
NOTE: 4DSOUND provides a customized performance CPU that can be used to produce and perform on the system.