Solid Lure is an experimental AV performance where the main focus is on combining different art forms as dance, visuals sound and fashion and integrate them into the 4DSOUND system by creating a media mass around the theme: spatiality in art. 

The concept idea is coming from two different directions. Contemporary dancer Renata Vörös has been researching a choreography technique where the space within the dancers are moving is limited.

This means that the dancer can move only within certain quarters by always leaving one body part inside the rectangle on the floor or elsewhere. While exploring the approach she experienced how different it is to practice the same choreography and how much spatiality can limit but on the other hand concentrate the dancer’s mental focus. This idea led to think about the same fact dimensional to sound - how much different it is to play the same sound source in different distances and spaces.

Fanni Fazakas aka Rumex  got to know the essentials of working with spatial sound during her half year internship at 4DSOUND. The last two years she was working on neuro and biofeedback projects where the sound is generated and controlled by the brain and the body. This time she wants to highlight the most outstanding possibilities of 4DSOUND by creating a performance where the spatiality and the movement of the sound sources are controlled by a dancer.

Visually the before mentioned 'limited moving space' is being symbolised by a white square projected on the floor, surrounded by four transparent walls that the dancer can interact with. Anytime she is moving in a certain direction, the sound source and the visuals are reacting to it and moving into this particular space in time. This is captured by a kinect with the help of software engineer Gábor Fekete by getting data out from the skeleton points of the dancer's body trough OSC into the 4DSOUND engine which then calculates the position of each sound related to the body parts. The team also uses gyro sensitive sensors called RiOT.

The dancer can influence different spatial effects and parameters of each sound source. To help the flexibility of her movement a special costume is made to fix the wireless Riot sensors at the two wrists and ankles. Fashion designer and owner of Csetresz, Johanna Kupi, developed a stretchable body colour piece which also serves the concept of minimalism. 

Fazakas: “ I can say we all consider it important to create new ideas and let our different knowledge and interest melt into a crossdisciplinary project with a strong therorical background. Personally my first time I meet with the 4DSOUND system was in 2014
at the ADE. I was shocked about the whole idea and I decided that once in a life but I would like to know everything about it and also share my ideas with the developers. Next to my half year internship I started to experience know how much we forget about listen carefully in our daily life - many says that mostly because our society is visually oriented. Im an audiovisual artist thinking that in our performance, the visuals are made in a way that it helps to understand not just what happens when the dancer is controlling the sound but also how sound is gaining new audible layers meanwhile it manifests in time and space.”

Fanni Fazakas better known by her stage name RUMEX is an audiovisual artist and music producer. The RUMEX project infuses her aptitude as audiovisual artist, music producer, pianist and vocalist to form new audiovisual experiences. Fazakas is a classically trained musician having played the piano for twelve years and growing in a family of classical musicians. Her mission is to preserve the rich elements of classical music and integrate it into today’s popular music and performance. Her music utilizes classical instruments with today’s popular electronic styles like techno and artpop.


She graduated from Moholy-Nagy University of Art and Design where she studied Media Design. Her focus was on film techniques, generative music and visual programming. At the same time she attended imPro Budapest School of Music Technology  -where she received extensive training in composing, sound design and engineering. Before producing and performing her own music she used to DJ and also a VJ. The last two years she is working on neuro and biofeedback projects where the sound is generated and controlled by the brain and the body.